![]() ![]() ![]() If you can anticipate when the rocket is going to come out, you can aim a shot for the rocket just as it is fired, which will detonate it in the Rocketeer's face, dealing damage.ĭealing damage to the Rocketeer itself is most safely achieved with a long-ranged gun - the Rocketeer has a tendency to retreat when the Drifter is close, but the Rocketeer, not being the wisest creature to wield a rocket launcher, also has a chance of deciding to fire his rocket at just about any time - this includes when he is near walls or at point-blank range with the Drifter. A shot from the gun or a cut from the sword is the best way to ensure you are done with it. Most reliably, attacking the rockets deals with them decisively - a dodged rocket is damage avoided, but the rocket itself may still curve around and tag you from behind. However, any time the Rocketeer appears, he will usually have time to fire off at least one rocket that must be dealt with before you can deliver the killing blow. The unique nature of the Rocketeer's weapon often makes it wise to prioritize killing the Rocketeer over any other enemy. #Dirk hyper light drifter sprite upgradeIt can also be struck with the Sword once the Bullet Deflect upgrade has been obtained - however this will destroy it, rather than sending it back. The airborne rocket can be shot with the gun, causing it to explode prematurely. While the explosion from the rocket will deal damage to any friend or foe around it, the rocket itself will only explode on contact with the Drifter or a solid obstacle.Īfter firing a rocket, the Rocketeer may elect to either Move Around more, or fire another rocket - rockets thus can potentially come out with only a few short seconds in between. The resulting explosion deals 2 DMG to any friend, foe or object caught within it, and like most 2 DMG attacks will knock the Drifter down if he is struck. The rockets are moderately homing, explode on impact with the Drifter, a gun projectile or any physical obstacle, and explode with a small radius. When it is not Moving Around, it may fire a rocket. In the Moving Around state, the Rocketeer will move for a few seconds - if it is very far away, it will nonspecifically move towards the Drifter, and if the Drifter is very close, it will attempt to move away. The Dirk Rocketeer has two states, "moving around" and "firing a rocket". The Dirk Rocketeer is an armored Dirk wielding a rocket launcher. ![]()
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